11/12/2022 0 Comments Majoras mask ikana![]() There were 4 mistakes that really stood out in my opinion. Obviously no run is perfect, even in segments, so neither is mine. Also, it gives me access to the crate of extra arrows, which I needed. I went through the "Isn't that your horse?" cutscene because I needed to get in range to shoot the alien that comes from the back of the barn. So if it seems a little sloppy how I miss some of them from time to time, understand that it doesn't matter because I just have to wait till 5:15. I just have to keep them away from the barn until that time. There is a fixed time when the aliens disappear, which is around 5:15 AM. I'll explain this for all who have not played this game before and who don't understand what the aliens in Romani Ranch are all about. The major route changes from TSA's include a new Great Bay Temple route, Stone Tower before Great Bay to get Light arrows first, a third bottle from Romani after killing the aliens, and the Gilded sword upgrade. This game also has more sequence breaks than almost every othe Zelda game out there, thanks to the "Goron jump damage boost" that made it possible to get across high fences, especially the Great Bay one. Certain events can only happen at fixed times, so the route has to be meticulously planned out to encompass all of the necessary events with maximum efficiency. Route planning is important in any speed run, but it is much more so in Majora's Mask. I combined strategies from both Dragorn's and TSA's run and used all the new tricks that I knew about in a completely new overworld route to improve the existing run by over 30 minutes. Unfortunately, a lot of new tricks and time savers were found for the run right after TSA had finished it, so he could not incorporate them. Even though TSA's run was "exploratory," I felt that it could have been much better because of small (but not negligible) mistakes throughout his run especially later on. Coincidentally, Majora's Mask was next on TSA's schedule so I looked forward to it and helped him out quite a bit. Earlier this year around late March I watched Dragorn's excellent 6-day challenge and that motivated me to play this game again, as I had not done so since it first came out. Welcome to my first whole game speedrun, The Legend of Zelda: Majora's Mask. StrangenessDSS - great Snowhead route and Goht methods, also revised the Ikana castle sequence break TSA - figuring out the sequence break in Ikana castle, also used little tricks from his video not present in Dragorn'sĭLH112 - he helped me with the new overworld route and tested a lot of strategies in various places, also finidng out that the second part of Dragorn's cliff method can be done jsut with a simple backflip I used many other little tricks from his video. Majoras mask ikana how to#Also, found out how to enter 2 exit rooms in Pirate's Fortress. Nate - for taking the time to capture my runĭragorn - for just being a cool expert MM player and his 2 major sequence breaks: found out how to scale the Ikana cliff without the Garo's Mask, allowing Epona to be skipped. Majoras mask ikana archive#Radix - for managing such a unique but great archive of speedruns and hosting this run Available in 3 versions: low, normal and high quality. Speed run of The Legend of Zelda: Majora's Mask in 18 segments, completed on July 13 2005. ![]()
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